Unhallowed Essence - Another luck-based one, hoping for favourable spawns to multishot big groups. Those little tiny bastards who run away from you and are nearly the same colour as the background. Rolands (Crusader) - It's so huge, and there are so many monsters. Maybe 15, 5 times instead of 21, 3 times. Normally annoying enemies that just stick to you like glue and you can't lose them Maybe those frogs / burrowing things, or accursed. Blizzard could do a number of things to fix this dungeon's insane difficulty relative to the others: You can skip worrying about fire damage with a star of azkaranth amulet, though nothing will help you with the density issue.
The map is just too large, the enemies are too few and too spread out, they either don't follow you at all or are too slow, and the fire damage mechanic is ridiculous.
The hardest dungeon by far was the monk's Uliana set dungeon. In order of difficulty for each classes dungeons, I'd line them up like this from easiest to hardest: I got a lot of interest / questions from clanmates so figured I'd write it all down here too :)įirst off, before taking on this endeavour I'd only played Crusader, Monk and Wizard.